xform-model.h

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00001 /*
00002  * xform-model.h
00003  *
00004  * Copyright (C) 2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * A model format that wraps other model formats with simple transformations.
00032  */
00033 
00034 #ifndef WAVE_GLUT_XFORM_MODEL_H__
00035 #define WAVE_GLUT_XFORM_MODEL_H__
00036 
00037 // includes --------------------------------------------------------------------
00038 #include "common/common.h"
00039 
00040 #include "geometry/matrix_4.h"
00041 #include "glut/renderable.h"
00042 #include "threadsafe/smart_ptr.h"
00043 
00044 
00045 
00046 namespace glut {
00047 
00048 
00049 ////////////////////////////////////////////////////////////////////////////////
00050 ///
00051 /// \ingroup models
00052 /// \defgroup xform_model Transform Model Wrapper
00053 ///
00054 /// This model type is a thin wrapper layer on top of other layers.  It adds
00055 /// some simple transforms (scaling and rotation) on top of other formats.
00056 ///
00057 /// For instance, if you find another MD3 or OBJ model that you like but need
00058 /// to transform, you can take the other model and wrap it with this class.
00059 ///
00060 /// The Aesop game engine commonly uses this format to scale and rotate
00061 /// Quake MD3 models.
00062 ///
00063 ////////////////////////////////////////////////////////////////////////////////
00064 /*@{*/
00065 
00066 
00067 
00068 ////////////////////////////////////////////////////////////////////////////////
00069 //
00070 //      public API
00071 //
00072 ////////////////////////////////////////////////////////////////////////////////
00073 
00074 
00075 /// Given a 4x4 transform and a base model, returns a wrapper model that
00076 ///     applies the given transformation to the base model.
00077 smart_ptr<Renderable> createXformModel(IN const matrix4_t& xform,
00078                                 IN smart_ptr<Renderable>& model);
00079 
00080 
00081 };      // glut namespace
00082 
00083 
00084 #endif  // WAVE_GLUT_XFORM_MODEL_H__
00085