Public Member Functions | Public Attributes

glut::anim_channel_state_t Struct Reference
[Animation State]

An object can have many animations going at once. More...

#include <animation-state.h>

List of all members.

Public Member Functions

 anim_channel_state_t (void) throw ()
void clear (void) throw ()
void dump (const char *title) const throw ()

Public Attributes

int16_t animIndex
 index of animation
word_t unused
int32_t msElapsed
 milliseconds since animation started

Detailed Description

An object can have many animations going at once.

This structure tracks the state of a single animation channel.

Definition at line 53 of file animation-state.h.


Constructor & Destructor Documentation

glut::anim_channel_state_t::anim_channel_state_t ( void   )  throw () [inline]

Definition at line 55 of file animation-state.h.


The documentation for this struct was generated from the following file: