An object can have many animations going at once. More...
|anim_channel_state_t (void) throw ()|
|void||clear (void) throw ()|
|void||dump (const char *title) const throw ()|
|index of animation |
|milliseconds since animation started |
An object can have many animations going at once.
This structure tracks the state of a single animation channel.
|glut::anim_channel_state_t::anim_channel_state_t||(||void||)|| throw ()