00001 /* 00002 * opengl-effects.h 00003 * 00004 * Copyright (C) 2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * Random OpenGL effects. 00031 */ 00032 00033 #ifndef WAVE_GLUT_OPENGL_EFFECTS_H__ 00034 #define WAVE_GLUT_OPENGL_EFFECTS_H__ 00035 00036 // includes -------------------------------------------------------------------- 00037 #include "density-map.h" 00038 #include "light-path.h" 00039 00040 namespace glut { 00041 00042 00043 //////////////////////////////////////////////////////////////////////////////// 00044 /// 00045 /// \ingroup glut 00046 /// \defgroup opengl_effects OpenGL Effects Library 00047 /// 00048 /// Several useful OpenGL effects. 00049 /// 00050 //////////////////////////////////////////////////////////////////////////////// 00051 /*@{*/ 00052 00053 00054 /// data needed for cool spheres 00055 struct sphere_init_t { 00056 // public enums 00057 enum eConstants { 00058 eMaxRings = 8 00059 }; 00060 00061 // constructor, manipulators 00062 sphere_init_t(void) throw() { this->clear(); } 00063 void clear(void) throw() { 00064 radius = -1; 00065 nRings = -1; 00066 color.clear(); 00067 } 00068 bool isValid(void) const throw() { 00069 return (radius > 0 && nRings > 0 && 00070 nRings <= eMaxRings); 00071 } 00072 00073 // data fields 00074 float radius; ///< radius of sphere (meters) 00075 int nRings; ///< number of electricity rings 00076 img_color_t color; ///< color of sphere 00077 }; 00078 00079 00080 00081 /// create a really cool-looking sphere. Yeah. 00082 smart_ptr<Renderable> createCoolSphere(IN const sphere_init_t& si); 00083 00084 00085 00086 }; // glut namespace 00087 00088 00089 #endif //WAVE_GLUT_OPENGL_EFFECTS_H__ 00090