opengl-effects.h

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00001 /*
00002  * opengl-effects.h
00003  *
00004  * Copyright (C) 2010  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  * Random OpenGL effects.
00031  */
00032 
00033 #ifndef WAVE_GLUT_OPENGL_EFFECTS_H__
00034 #define WAVE_GLUT_OPENGL_EFFECTS_H__
00035 
00036 // includes --------------------------------------------------------------------
00037 #include "density-map.h"
00038 #include "light-path.h"
00039 
00040 namespace glut {
00041 
00042 
00043 ////////////////////////////////////////////////////////////////////////////////
00044 ///
00045 /// \ingroup glut
00046 /// \defgroup opengl_effects OpenGL Effects Library
00047 ///
00048 /// Several useful OpenGL effects.
00049 ///
00050 ////////////////////////////////////////////////////////////////////////////////
00051 /*@{*/
00052 
00053 
00054 /// data needed for cool spheres
00055 struct sphere_init_t {
00056         // public enums
00057         enum eConstants {
00058                 eMaxRings               = 8
00059         };
00060 
00061         // constructor, manipulators
00062         sphere_init_t(void) throw() { this->clear(); }
00063         void clear(void) throw() {
00064                         radius = -1;
00065                         nRings = -1;
00066                         color.clear();
00067                 }
00068         bool isValid(void) const throw() {
00069                         return (radius > 0 && nRings > 0 &&
00070                                 nRings <= eMaxRings);
00071                 }
00072 
00073         // data fields
00074         float           radius;         ///< radius of sphere (meters)
00075         int             nRings;         ///< number of electricity rings
00076         img_color_t     color;          ///< color of sphere
00077 };
00078 
00079 
00080 
00081 /// create a really cool-looking sphere.  Yeah.
00082 smart_ptr<Renderable> createCoolSphere(IN const sphere_init_t& si);
00083 
00084 
00085 
00086 };      // glut namespace
00087 
00088 
00089 #endif  //WAVE_GLUT_OPENGL_EFFECTS_H__
00090