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Modules
Here is a list of all modules:
Quake BSP Parsing Library
Animation State
AESOP Documentation
AESOP Developer's Guide
Wavepacket Build System
Build System Makefiles
Build System Config files
Wavepacket Libraries
Wavepacket Common Headers
Resource APIs
Libraries
Datahash Libraries
Datahash API
Simple Hash Database API
General Utility Libraries
Command Line API
Graph API
Z-Lib Compatible Streaming Library
Internationalization (i18n) Library
Named Stream Management
Named Streams: Filesystem
Object Tree API
Performance Timers API
Simple Timer Queue
Utility Library
Comma Separated Values
Geometry Libraries
Bezier Curves
Dialog Library
Core Geometry Objects
Wavepacket Heightfield Library
kd-tree Library
Layout API
Triangle Mesh Routines
Basic Media Libraries
PGM/PPM Library
File Writing
File Reading
File Reading
Image Library
Base Image Library
JPEG Library
PNG Library
Networking Libraries
Networking API
Wavepacket Sockets API
Network Request Queue
XDR Buffer APIs
Mulithreading Libraries
Thread Pool API
Threadsafe Collection API
Conversation Library
Cryptography Libraries
Vector Graphics Engine
vgfx Request Format
Special vgfx meta tags
Principles and Guidelines
Wavepacket Coding Guidelines
General Principles
Utilities and Tools
writePgm
writePpm
Wavepacket GLUT Libraries
3D Model Formats
The BVH Format - Motion Capture (Animation)
BVH File Format and Transformations
Glut 3D Model Library
Quake 3 MD3 Format 3D Model Library
OBJ 3D Models
Skybox Object
Transform Model Wrapper
Heightfields and Terrain
Wavepacket libmini Wrapper Library
Terrain Renderer
Dialog Drawing Library
Wavepacket FTGL Wrapper Library
Wavepacket Glut Library Wrapper
Cameras and OpenGL
Wavepacket OpenGL Threading
OpenGL Effects Library
Demo application base class
Glut Font Library
Glut Font Effects
VGFX Drawing Library
Viewport
Wavepacket GLUT Libraries -- Utilities and Tools
OpenGL BVH Viewer
Wavepacket Audio Libraries
Wavepacket Audiere Library Wrapper
Wavepacket 3D Audio Library
AESOP Applications
AESOP Reference Server
Server-Side Game Logic Implementation
AESOP Reference Client
main.cpp
AESOP Libraries
AESOP Core Libraries
AESOP Maps and Map Management
AESOP Map and Zone Interfaces
Loading Maps
Map Dynamics Library
Map Manager
Reference Map/Zone Implemenation
Map kd-Tree Library
AESOP Physics
AESOP Physics Library
physics-loader Library: Reference Physics Loader
AESOP Base Types
AESOP Client Library
Host Connection Strategy
Client/Server Motion Requests
Object Synchronization
AESOP Network Protocol
AESOP Protocol Messages
AESOP Server Library
Core Processing Loop
Server-Side Game Logic Interface
Host and Connection Management
Players and Player Management
Users and User Management
Server Threading Model
Story Library
AESOP Types and Instances
AESOP Client Libraries
Client-Side Game Logic Implementation
AESOP Glut Application
AESOP Model Loader
General Design Principles
Networking Principles
AESOP Requirements and Features
AESOP Build Instructions
AESOP FAQ
AESOP Storyteller's Guide
Tools
cubeMaps Tools
Terrain Generation Tools
terraHeightGen - heightmap generation
terraTextureGen - heightmap generation
AESOP Tool: physicsFromModel
AESOP User's Guide
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