message.h

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00001 /*
00002  * message.h
00003  *
00004  * Copyright (C) 2007,2008  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Game message objects.  Any client/server message will be representable as a
00032  * message object.
00033  *
00034  * A aesop message is a serialized datahash (see the datahash_stream.h header in
00035  * the utility library).
00036  *
00037  * A aesop message must have a "header" subhash containing the namespace and
00038  * command.  Then there must also be a "data" subhash containing the command
00039  * arguments.
00040  */
00041 
00042 #ifndef AESOP_AESOP_PROTO_MESSAGE_H__
00043 #define AESOP_AESOP_PROTO_MESSAGE_H__
00044 
00045 // includes --------------------------------------------------------------------
00046 #include "netlib/netlib.h"
00047 
00048 
00049 // forward declarations
00050 class Datahash;
00051 
00052 
00053 namespace aesop {
00054 
00055 /// \ingroup aesop_proto
00056 /*@{*/
00057 
00058 
00059 ///     A tcp_payload_t consists of a namespace, a command, and then a hash of
00060 ///     arguments.
00061 struct tcp_payload_t {
00062         // constructor, manipulators
00063         tcp_payload_t(void) throw() { this->clear(); }
00064         void clear(void) throw() {
00065                         namespace_.clear();
00066                         command.clear();
00067                         arguments = NULL;
00068                 }
00069         bool is_empty(void) const throw() {
00070                         return !arguments;
00071                 }
00072 
00073         // data fields
00074         std::string             namespace_;
00075         std::string             command;
00076         smart_ptr<Datahash>     arguments;
00077 };
00078 
00079 
00080 
00081 /// construct a tcp_payload_t from low-level netlib::MessageBuffer data
00082 void getTcpPayload(IN const char * data,
00083                                 OUT tcp_payload_t& payload);
00084 
00085 
00086 
00087 };      // aesop namespace
00088 
00089 #endif  // AESOP_AESOP_PROTO_MESSAGE_H__
00090