material.cpp

Go to the documentation of this file.
00001 /*
00002  * material.cpp
00003  *
00004  * Copyright (C) 2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Simple material base class.  See material.h
00032  */
00033 
00034 // includes --------------------------------------------------------------------
00035 #include "material.h"                   // always include our own header first!
00036 
00037 
00038 namespace glut {
00039 
00040 
00041 // interface destructor
00042 Material::~Material(void) throw() { }
00043 
00044 
00045 // base class implementations
00046 bool
00047 Material::hasTexture
00048 (
00049 void
00050 )
00051 const
00052 throw()
00053 {
00054         return false;
00055 }
00056 
00057 
00058 
00059 void
00060 Material::prepare
00061 (
00062 void
00063 )
00064 {
00065 }
00066 
00067 
00068 
00069 void
00070 Material::cleanup
00071 (
00072 void
00073 )
00074 throw()
00075 {
00076 }
00077 
00078 
00079 
00080 };      // glut namespace
00081