light-path.h

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00001 /*
00002  * light-path.h
00003  *
00004  * Copyright (C) 2010  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  * Light path.  Glowing lines connecting a specified sequence of points
00031  */
00032 
00033 #ifndef WAVE_GLUT_EFFECTS_LIGHT_PATH_H__
00034 #define WAVE_GLUT_EFFECTS_LIGHT_PATH_H__
00035 
00036 
00037 // includes --------------------------------------------------------------------
00038 #include "glut/renderable.h"
00039 #include "opengl-effects/framebuffer.h"
00040 
00041 
00042 namespace glut {
00043 
00044 
00045 /// \ingroup glut_effects
00046 /*@{*/
00047 
00048 
00049 /// draws a path, creating a texture normal to the viewer along each segment.
00050 ///   The texture is assumed to be transparent so is added to the render queue.
00051 void drawTransparentPath(IN const point3d_t * pointArray, ///< nSegments + 1
00052                         IN int * textureArray,  ///< nSegments in size
00053                         IN int nSegments,
00054                         IN Framebuffer * framebuffer,
00055                         IN float size,
00056                         IN int textureId,
00057                         IN const render_context_t& rc,
00058                         IN RenderQueue * rq);
00059 
00060 
00061 
00062 };      // glut namespace
00063 
00064 
00065 #endif  //WAVE_GLUT_EFFECTS_LIGHT_PATH_H__
00066