Modules | Functions | Variables

AESOP Reference Server
[AESOP Applications]


The aesop server is the binary that runs on the server, and accepts client connections. More...

Collaboration diagram for AESOP Reference Server:

Modules

 Server-Side Game Logic Implementation
 


Reference implementation of a server-side game logic object.


Functions

static void signalHandlerHUP (int signal)
static void initializeServer (const char *config_file)
int main (int argc, const char *argv[])

Variables

static smart_ptr< aesop::Servers_server

Detailed Description


The aesop server is the binary that runs on the server, and accepts client connections.

The application code is minimal. Pretty much all of the functionality is in the AESOP Server Library, accessed through the aesop::Server object.


Function Documentation

static void signalHandlerHUP ( int  signal  )  [static]

Definition at line 74 of file aesop-server/app/aesop-server/main.cpp.

static void initializeServer ( const char *  config_file  )  [static]

Definition at line 88 of file aesop-server/app/aesop-server/main.cpp.

int main ( int  argc,
const char *  argv[] 
)

Definition at line 134 of file aesop-server/app/aesop-server/main.cpp.


Variable Documentation

Definition at line 63 of file aesop-server/app/aesop-server/main.cpp.