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Here is a list of all files with brief descriptions:
aesop-app.h
[code]
aesop-base.h
[code]
aesop-client-lib.h
[code]
aesop-client.cpp
[code]
aesop-client.h
[code]
aesop-core.h
[code]
aesop-lib.h
[code]
aesop-map-mgmt.h
[code]
aesop-map.cpp
[code]
aesop-physics-mgmt.h
[code]
aesop-physics.cpp
[code]
aesop-physics.h
[code]
aesop-srv.cpp
[code]
aesop-srv.h
[code]
aesop-tool.h
[code]
aesop.h
[code]
animation-state.cpp
[code]
animation-state.h
[code]
application.cpp
[code]
application.h
[code]
audiere.h
[code]
audio3d.cpp
[code]
audio3d.h
[code]
bezier.cpp
[code]
bezier.h
[code]
bogus.h
[code]
broadcaster.cpp
[code]
bsp-test.cpp
[code]
bsp-version.cpp
[code]
bsp-version.h
[code]
wavepacket-lib/lib/quake/bsp/bsp.cpp
[code]
wave-glut/lib/glut-demo/test/bsp.cpp
[code]
bsp.h
[code]
build-notes.h
[code]
build.h
[code]
bullet.h
[code]
button.cpp
[code]
bvh.cpp
[code]
bvh.h
[code]
camera.cpp
[code]
camera.h
[code]
circular.h
[code]
client-converse.h
[code]
client-game-logic.cpp
[code]
client-game-logic/client-game-logic.h
[code]
glut-app/client-game-logic.h
[code]
cmdline.cpp
[code]
cmdline.h
[code]
color.cpp
[code]
color.h
[code]
common.h
[code]
container.cpp
[code]
container.h
[code]
conversation.cpp
[code]
conversation.h
[code]
converse-new-player.cpp
[code]
converse-system-menu.cpp
[code]
crypto.cpp
[code]
crypto.h
[code]
csv.cpp
[code]
csv.h
[code]
cubeMaps.h
[code]
dag.cpp
[code]
dag.h
[code]
datahash.cpp
[code]
doc-src/datahash.h
[code]
lib/datahash/datahash.h
[code]
datahash_text.cpp
[code]
datahash_text.h
[code]
datahash_util.cpp
[code]
datahash_util.h
[code]
DataManager.h
[code]
date.cpp
[code]
date.h
[code]
density-map.cpp
[code]
density-map.h
[code]
design-principles.h
[code]
detect.cpp
[code]
dev-guide.h
[code]
dialog-draw.cpp
[code]
dialog-draw.h
[code]
dialog.cpp
[code]
dialog.h
[code]
distribution.h
[code]
drawer.cpp
[code]
dialog/drawer.h
[code]
vgfx/drawer.h
[code]
effects.cpp
[code]
element.cpp
[code]
element.h
[code]
errors.h
[code]
events.h
[code]
faq.h
[code]
file.cpp
[code]
file.h
[code]
fit.cpp
[code]
fit.h
[code]
fixed-buffer.h
[code]
framebuffer.cpp
[code]
test/framebuffer.cpp
[code]
framebuffer.h
[code]
free-list-test.cpp
[code]
free_list.h
[code]
wavepacket-lib/lib/geometry/frustum.cpp
[code]
wave-glut/lib/glut/frustum.cpp
[code]
wavepacket-lib/lib/geometry/frustum.h
[code]
wave-glut/lib/glut/frustum.h
[code]
fs-nstream.cpp
[code]
ftgl.h
[code]
function.cpp
[code]
general.h
[code]
geometry.h
[code]
geometry_2d.h
[code]
geometry_3d.cpp
[code]
geometry_3d.h
[code]
glut-demo.cpp
[code]
glut-demo.h
[code]
glut-font-effects.cpp
[code]
glut-font-effects.h
[code]
glut-font.cpp
[code]
glut-font.h
[code]
glut-model.h
[code]
glut-state.cpp
[code]
glut-state.h
[code]
glut.cpp
[code]
glut.h
[code]
glut_2d.cpp
[code]
glut_2d.h
[code]
graph.h
[code]
guidelines.h
[code]
gzstream.cpp
[code]
gzstream.h
[code]
hash_db.cpp
[code]
hash_db.h
[code]
heightfield.cpp
[code]
heightfield.h
[code]
i18n.cpp
[code]
i18n.h
[code]
image-base.cpp
[code]
image-base.h
[code]
Image.cpp
[code]
Image.h
[code]
kd-tree.cpp
[code]
kdtree.cpp
[code]
kdtree.h
[code]
label.cpp
[code]
layout_2d.cpp
[code]
layout_2d.h
[code]
lib.h
[code]
light-path.cpp
[code]
test/light-path.cpp
[code]
light-path.h
[code]
listener.cpp
[code]
Main.cpp
[code]
wavepacket-lib/tool/writePgm/main.cpp
[code]
wavepacket-lib/tool/writePpm/main.cpp
[code]
wave-glut/tool/bvhViewer/main.cpp
[code]
aesop-core/tool/genBuilding/main.cpp
[code]
aesop-core/tool/terrain/terraHeightGen/main.cpp
[code]
aesop-core/tool/terrain/terraTextureGen/main.cpp
[code]
aesop-server/app/aesop-server/main.cpp
[code]
aesop-client/app/aesop-client/main.cpp
[code]
aesop-client/tool/physicsFromModel/main.cpp
[code]
map-drawer.cpp
[code]
map-dynamics.cpp
[code]
map-dynamics.h
[code]
map-kdtree.cpp
[code]
map-kdtree.h
[code]
map-manager.cpp
[code]
map-manager.h
[code]
aesop-map/map.cpp
[code]
mapzone/map.cpp
[code]
map.h
[code]
mapzone.h
[code]
material.cpp
[code]
material.h
[code]
Mathlib.h
[code]
matrix_4.cpp
[code]
matrix_4.h
[code]
md3-model.cpp
[code]
md3-model.h
[code]
Md3Model.cpp
[code]
Md3Model.h
[code]
Md3Player.cpp
[code]
Md3Player.h
[code]
media.h
[code]
message-buffer.cpp
[code]
message-buffer.h
[code]
message.cpp
[code]
message.h
[code]
mini.h
[code]
model-draw.cpp
[code]
model-loader.cpp
[code]
model-loader.h
[code]
model-parsing.cpp
[code]
models.h
[code]
MultiMaterial.cpp
[code]
netlib.cpp
[code]
netlib.h
[code]
netrq.cpp
[code]
netrq.h
[code]
networking.h
[code]
nstream.cpp
[code]
nstream.h
[code]
obj-material.cpp
[code]
obj-material.h
[code]
obj-model.cpp
[code]
obj-model.h
[code]
object-sync.cpp
[code]
object-sync.h
[code]
object_map.cpp
[code]
objtree.cpp
[code]
objtree.h
[code]
opengl-effects.h
[code]
p_bezier.cpp
[code]
p_group.cpp
[code]
p_line.cpp
[code]
p_quad.cpp
[code]
p_rect.cpp
[code]
p_text.cpp
[code]
parser.cpp
[code]
parsing.cpp
[code]
parsing.h
[code]
partition.cpp
[code]
perf.cpp
[code]
perf.h
[code]
pgmppm.cpp
[code]
pgmppm.h
[code]
physics-demo.h
[code]
physics-loader.cpp
[code]
physics-loader.h
[code]
placement.cpp
[code]
placement.h
[code]
plane.cpp
[code]
plane.h
[code]
principles.h
[code]
prism.cpp
[code]
prism.h
[code]
prop_types.cpp
[code]
prop_types.h
[code]
protocol.cpp
[code]
protocol.h
[code]
quad.cpp
[code]
quad.h
[code]
quaternion.cpp
[code]
quaternion.h
[code]
raw-broadcast.cpp
[code]
raw-framebuffer.cpp
[code]
renderable.cpp
[code]
renderable.h
[code]
reqs.h
[code]
dialog/request.h
[code]
vgfx/request.h
[code]
lib/i18n/resources-CODEGEN.cpp
[code]
tool/testResources/resources-CODEGEN.cpp
[code]
resources-internal.h
[code]
resources.cpp
[code]
resources.h
[code]
sbuffer-test.cpp
[code]
simple-registry.cpp
[code]
simple.cpp
[code]
skybox.cpp
[code]
skybox.h
[code]
smart_fd.h
[code]
smart_mutex.h
[code]
smart_ptr.h
[code]
sphere.cpp
[code]
test/sphere.cpp
[code]
srv-converse.h
[code]
aesop-core/lib/aesop-srv/srv-game-logic.cpp
[code]
aesop-server/lib/srv-game-logic/srv-game-logic.cpp
[code]
aesop-core/lib/aesop-srv/srv-game-logic.h
[code]
aesop-server/lib/srv-game-logic/srv-game-logic.h
[code]
srv-hosts.cpp
[code]
srv-hosts.h
[code]
srv-msg-router.cpp
[code]
srv-msg-router.h
[code]
srv-object.cpp
[code]
srv-object.h
[code]
srv-physics.cpp
[code]
srv-physics.h
[code]
srv-players.cpp
[code]
srv-players.h
[code]
srv-users.cpp
[code]
srv-users.h
[code]
stack_array.h
[code]
story.cpp
[code]
story.h
[code]
storytellers.h
[code]
string-buffer.cpp
[code]
string-buffer.h
[code]
tcp_client.cpp
[code]
tcp_server.cpp
[code]
terminal.cpp
[code]
terminal.h
[code]
terra.h
[code]
terrain.cpp
[code]
wave-glut/lib/terrain/terrain.h
[code]
aesop-core/tool/terrain/terrain.h
[code]
test-dynamic.cpp
[code]
test-sphere.cpp
[code]
wavepacket-lib/lib/dialog/test/test.cpp
[code]
wavepacket-lib/lib/kdtree/test/test.cpp
[code]
wavepacket-lib/lib/nstream/test/test.cpp
[code]
wavepacket-lib/lib/pgmppm/test/test.cpp
[code]
wavepacket-lib/lib/vgfx/test/test.cpp
[code]
wavepacket-lib/lib/wave-image/test/test.cpp
[code]
wavepacket-lib/lib/wave-jpeg/test/test.cpp
[code]
wavepacket-lib/lib/wave-png/test/test.cpp
[code]
wavepacket-lib/tool/testResources/test.cpp
[code]
wave-glut/lib/bvh/test/test.cpp
[code]
wave-glut/lib/dialog-draw/test/test.cpp
[code]
wave-glut/lib/ftgl/test/test.cpp
[code]
wave-glut/lib/glut-font/test/test.cpp
[code]
wave-glut/lib/glut-model/test/test.cpp
[code]
wave-glut/lib/md3-model/test/test.cpp
[code]
wave-glut/lib/mini/test/test.cpp
[code]
wave-glut/lib/obj-model/test/test.cpp
[code]
wave-glut/lib/opengl-effects/test/test.cpp
[code]
wave-glut/lib/terrain/test/test.cpp
[code]
wave-glut/lib/vgfx-opengl-draw/test/test.cpp
[code]
wave-glut/lib/viewport/test/test.cpp
[code]
wave-audio/lib/audio3d/test/test.cpp
[code]
aesop-core/lib/typeinst/test/test.cpp
[code]
aesop-client/lib/map-kdtree/test/test.cpp
[code]
i18n/test/test1.cpp
[code]
netrq/test/test1.cpp
[code]
threadsafe/test/test1.cpp
[code]
xdrbuf/test/test1.cpp
[code]
test2d.cpp
[code]
test_gunzip.cpp
[code]
test_gzip.cpp
[code]
test_hash_db.cpp
[code]
testBase64.cpp
[code]
testDatahash1.cpp
[code]
testDES.cpp
[code]
testMatrix4.cpp
[code]
testSHA1.cpp
[code]
textbox.cpp
[code]
Texture.cpp
[code]
texture.cpp
[code]
Texture.h
[code]
texture.h
[code]
TextureManager.h
[code]
threading-model.h
[code]
threading.h
[code]
threadpool.cpp
[code]
threadpool.h
[code]
threadsafe_counter.h
[code]
threadsafe_map.h
[code]
threadsafe_multimap.h
[code]
threadsafe_queue.h
[code]
timer.cpp
[code]
timer.h
[code]
token_stream.cpp
[code]
token_stream.h
[code]
wavepacket-lib/tool/tool.h
[code]
wave-glut/tool/tool.h
[code]
aesop-mgf/doc-src/tool.h
[code]
Triangles.cpp
[code]
trimesh.cpp
[code]
trimesh.h
[code]
typeinst.cpp
[code]
typeinst.h
[code]
udp.cpp
[code]
udp_broadcast.cpp
[code]
udp_client.cpp
[code]
udp_listener.cpp
[code]
users-guide.h
[code]
utf8-parse-test.cpp
[code]
uuid-test.cpp
[code]
uuid.cpp
[code]
uuid.h
[code]
vgfx-format.h
[code]
vgfx-opengl-draw.cpp
[code]
vgfx-opengl-draw.h
[code]
vgfx-util.cpp
[code]
vgfx-util.h
[code]
vgfx.cpp
[code]
vgfx.h
[code]
viewport.cpp
[code]
viewport.h
[code]
walk.cpp
[code]
wave-audio.h
[code]
wave-glut.h
[code]
wave-image.cpp
[code]
wave-image.h
[code]
wave-jpeg.cpp
[code]
wave-jpeg.h
[code]
wave-png.cpp
[code]
wave-png.h
[code]
wave_ex.h
[code]
wavepacket-lib.h
[code]
wavesock.cpp
[code]
wavesock.h
[code]
xdrbuf.cpp
[code]
xdrbuf.h
[code]
xform-model.cpp
[code]
xform-model.h
[code]
xform_2d.cpp
[code]
xform_2d.h
[code]
zone.cpp
[code]
zone.h
[code]
Generated on Wed Sep 8 2010 for AESOP Multiplayer Game Framework by
1.7.1