00001 /* 00002 * faq.h 00003 * 00004 * Bogus header file for Doxygen documentation. Don't use this file! 00005 */ 00006 00007 /// \ingroup aesop 00008 /// \defgroup faq AESOP FAQ 00009 /// 00010 /// This is the list of AESOP Frequently Asked Questions. 00011 /// 00012 /// \n 00013 /// List of Questions: 00014 /// - \ref faq_whatis 00015 /// - \ref faq_wherearegames 00016 /// - \ref faq_howtobuild 00017 /// - \ref faq_howtoextend 00018 /// - \ref faq_acronym 00019 /// 00020 /// \n 00021 /// \section faq_whatis Q: What is AESOP? 00022 /// 00023 /// <b>A:</b> AESOP is a multiplayer game framework. It is focused on first- 00024 /// person 3D rendered games, but can be used more generally. 00025 /// 00026 /// \n 00027 /// \section faq_wherearegames Q: Where are the games? 00028 /// 00029 /// <b>A:</b> This is just the framework documentation. For games, see the 00030 /// list here: (sorry, no link yet!) 00031 /// 00032 /// \n 00033 /// \section faq_howtobuild Q: How do I build games using AESOP? 00034 /// 00035 /// <b>A:</b> If you just want to use the existing framework and create a 00036 /// game by adding your own content (3D models, physics models, 00037 /// artificial intelligence, textures, etc.) then see \ref storytellers . 00038 /// If you need to add custom game logic then see \ref dev_guide . 00039 /// 00040 /// \n 00041 /// \section faq_howtoextend Q: How do I add my own graphics effects? 00042 /// 00043 /// <b>A:</b> To add custom graphics effects (or sound effects or anything 00044 /// like that) you'll need to extend or build your own client. See 00045 /// \ref dev_guide. 00046 /// 00047 /// \n 00048 /// \section faq_acronym Q: What does 'AESOP' stand for? 00049 /// 00050 /// <b>A:</b> It doesn't stand for anything. I just wanted to name it after 00051 /// a famous storyteller: http://en.wikipedia.org/wiki/Aesop