faq.h

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00001 /*
00002  * faq.h
00003  *
00004  * Bogus header file for Doxygen documentation.  Don't use this file!
00005  */
00006 
00007 /// \ingroup aesop
00008 /// \defgroup faq AESOP FAQ
00009 ///
00010 /// This is the list of AESOP Frequently Asked Questions.
00011 ///
00012 /// \n
00013 /// List of Questions:
00014 ///  - \ref faq_whatis
00015 ///  - \ref faq_wherearegames
00016 ///  - \ref faq_howtobuild
00017 ///  - \ref faq_howtoextend
00018 ///  - \ref faq_acronym
00019 ///
00020 /// \n
00021 /// \section faq_whatis Q: What is AESOP?
00022 ///
00023 /// <b>A:</b> AESOP is a multiplayer game framework.  It is focused on first-
00024 /// person 3D rendered games, but can be used more generally.
00025 ///
00026 /// \n
00027 /// \section faq_wherearegames Q: Where are the games?
00028 ///
00029 /// <b>A:</b> This is just the framework documentation.  For games, see the
00030 ///     list here: (sorry, no link yet!)
00031 ///
00032 /// \n
00033 /// \section faq_howtobuild Q: How do I build games using AESOP?
00034 ///
00035 /// <b>A:</b> If you just want to use the existing framework and create a
00036 ///     game by adding your own content (3D models, physics models,
00037 ///     artificial intelligence, textures, etc.) then see \ref storytellers .
00038 ///     If you need to add custom game logic then see \ref dev_guide .
00039 ///
00040 /// \n
00041 /// \section faq_howtoextend Q: How do I add my own graphics effects?
00042 ///
00043 /// <b>A:</b> To add custom graphics effects (or sound effects or anything
00044 ///     like that) you'll need to extend or build your own client.  See
00045 ///     \ref dev_guide.
00046 ///
00047 /// \n
00048 /// \section faq_acronym Q: What does 'AESOP' stand for?
00049 ///
00050 /// <b>A:</b> It doesn't stand for anything.  I just wanted to name it after
00051 ///     a famous storyteller: http://en.wikipedia.org/wiki/Aesop