model object. More...
|model_t (void) throw ()|
|~model_t (void) throw ()|
|void||clear (void) throw ()|
|void||render (const render_context_t &rc, RenderQueue *rq)|
|this method is called to actually draw the object. |
|rect3d_t||getBoundingBox (void) const throw ()|
|here the object must provide a bounding box. |
|number of vertices in model |
|array of vertices |
|number of polygons in model |
|array of polygons |
|bounding box |
This contains all of the vertices in a single flat list, and then a list of polygons that use the vertices.