Public Types | Public Member Functions

aesop::PhysicsObject Class Reference
[AESOP Physics Library]

an instance of a shape (has position, velocity, etc) More...

#include <aesop-physics.h>

Inheritance diagram for aesop::PhysicsObject:
Inheritance graph

List of all members.

Public Types

enum  eFlags {
  eFlag_Ghost = 0x0001,
  eFlag_Moveable = 0x0002,
  eFlag_Events = 0x0004,
  eFlag_NoCollisions = 0x0008,
  eFlag_Remove = 0x0010,
  eFlag_Static = 0x0020,
  eFlag_Invalid = 0x8000

Public Member Functions

virtual ~PhysicsObject (void) throw ()
virtual dword_t getId (void) const =0 throw ()
 every physics object has a unique ID
virtual int getFlags (void) const =0 throw ()
 object flags
virtual void dump (const char *txt) const =0 throw ()
 debug information (writes a chunk of information to stderr)
virtual point3d_t getPosition (void) const =0 throw ()
 object's current position in world (== map)
virtual rect3d_t getBoundingBox (void) const =0 throw ()
 object's axis-aligned bounding box
virtual quaternion_t getOrientation (void) const =0 throw ()
 object's current orientation (in Euler angles)
virtual point3d_t getLinearVelocity (void) const =0 throw ()
 object's current linear velocity
virtual point3d_t getAngularVelocity (void) const =0 throw ()
 object's current angular velocity
virtual void setOrientation (const quaternion_t &orient)=0
virtual void setLinearVelocity (const point3d_t &linear)=0
virtual void setAngularVelocity (const point3d_t &angular)=0
virtual void requestMove (const point3d_t &delta, float dt)=0
 can request motion in a particular direction over a time interval
virtual void setPosition (const point3d_t &pos)=0
 jump to a new location, regardless of collisions
virtual float getMass (void) const =0 throw ()
 get mass (zero means infinite--immobile)
virtual void iterateOverlappingObjects (object_iteration_fn fn, void *context)=0
 iterate over all other overlapping objects
virtual void setUserPointer (void *userPointer)=0 throw ()
 set a context pointer
virtual void * getUserPointer (void) const =0 throw ()
 retrieve user pointer

Detailed Description

an instance of a shape (has position, velocity, etc)

Definition at line 130 of file aesop-physics.h.

Member Enumeration Documentation


ghost object


client can requestMove()


receive collision events


does not collide


will soon be removed!


this is a static object


Definition at line 133 of file aesop-physics.h.

The documentation for this class was generated from the following files: