Quaternion< Real > Member List

This is the complete list of members for Quaternion< Real >, including all inherited members.
_qQuaternion< Real >
_wQuaternion< Real >
_xQuaternion< Real >
_yQuaternion< Real >
_zQuaternion< Real >
computeW()Quaternion< Real >
fromEulerAngles(Real x, Real y, Real z)Quaternion< Real >
fromMatrix(const Matrix4x4< Real > &m)Quaternion< Real >
identity()Quaternion< Real >
normalize()Quaternion< Real >
operator*(const Quaternion< Real > &q) const Quaternion< Real >
operator*(Real k) const Quaternion< Real >
operator*(const Vector3< Real > &v) const Quaternion< Real >
operator*=(const Quaternion< Real > &q)Quaternion< Real >
operator*=(Real k)Quaternion< Real >
operator*=(const Vector3< Real > &v)Quaternion< Real >
operator+(const Quaternion< Real > &q) const Quaternion< Real >
operator+=(const Quaternion< Real > &q)Quaternion< Real >
operator-(const Quaternion< Real > &q) const Quaternion< Real >
operator-() const Quaternion< Real >
operator-=(const Quaternion< Real > &q)Quaternion< Real >
operator/(Real k) const Quaternion< Real >
operator/=(Real k)Quaternion< Real >
operator~() const Quaternion< Real >
Quaternion()Quaternion< Real > [inline]
Quaternion(Real w, Real x, Real y, Real z)Quaternion< Real > [inline]
rotate(Vector3< Real > &v) const Quaternion< Real >
rotationAngle() const Quaternion< Real >
rotationAxis() const Quaternion< Real >
toEulerAngles(Real &x, Real &y, Real &z) const Quaternion< Real >