_barrel | Md3Weapon | [private] |
_lod | Md3Weapon | [private] |
_name | Md3Weapon | [private] |
_path | Md3Weapon | [private] |
_scale | Md3Weapon | [private] |
_weapon | Md3Weapon | [private] |
draw() const | Md3Weapon | |
linkToModel(Md3Model *model) | Md3Weapon | |
lod() const | Md3Weapon | [inline] |
Md3ModelPtr typedef | Md3Weapon | [private] |
Md3Weapon(const string &path, Md3PlayerLOD lod=kLodDefault) | Md3Weapon | |
name() const | Md3Weapon | [inline] |
path() const | Md3Weapon | [inline] |
scale() const | Md3Weapon | [inline] |
scaleModels() const | Md3Weapon | |
setScale(float scale) | Md3Weapon | [inline] |
~Md3Weapon() | Md3Weapon |