_anims | Md3Player | [private] |
_currentSkin | Md3Player | [private] |
_currentSkinName | Md3Player | [private] |
_head | Md3Player | [private] |
_lod | Md3Player | [private] |
_lower | Md3Player | [private] |
_lowerAnim | Md3Player | [private] |
_name | Md3Player | [private] |
_path | Md3Player | [private] |
_scale | Md3Player | [private] |
_skins | Md3Player | [private] |
_upper | Md3Player | [private] |
_upperAnim | Md3Player | [private] |
_weapon | Md3Player | [private] |
animate(float dt) | Md3Player | |
draw() const | Md3Player | |
getAnimationState(eAnimationArea area, Md3AnimState_t &state) | Md3Player | |
linkWeapon(Md3Weapon *weapon) | Md3Player | |
loadAnimations(const string &path) | Md3Player | [private] |
loadModels(const string &path) | Md3Player | [private] |
loadSkins(const string &path) | Md3Player | [private] |
lod() const | Md3Player | [inline] |
Md3ModelPtr typedef | Md3Player | [private] |
Md3Player(const string &path, Md3PlayerLOD lod=kLodDefault) | Md3Player | |
Md3PlayerSkinPtr typedef | Md3Player | [private] |
name() const | Md3Player | [inline] |
path() const | Md3Player | [inline] |
renderFrame(int upperFrame, int lowerFrame) const | Md3Player | |
scale() const | Md3Player | [inline] |
setAnimation(Md3PlayerAnimType type) | Md3Player | |
setAnimationState(eAnimationArea area, const Md3AnimState_t &state) | Md3Player | |
setScale(float scale) | Md3Player | [inline] |
setSkin(const string &name) | Md3Player | |
setState(const Md3AnimState &anim, Md3AnimState_t &state) | Md3Player | [private, static] |
SkinMap typedef | Md3Player | |
skinName() const | Md3Player | [inline] |
skins() const | Md3Player | [inline] |
unlinkWeapon() | Md3Player | |
updateAnim(Md3AnimState &anim, const Md3AnimState_t &state, Md3PlayerAnim_t *a) | Md3Player | [private, static] |
~Md3Player() | Md3Player |