bvh.h

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00001 /*
00002  * bvh.h
00003  *
00004  * Copyright (C) 2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Basic support for skeletal animations (the BVH format)
00032  */
00033 
00034 #ifndef WAVE_GLUT_BVH_H__
00035 #define WAVE_GLUT_BVH_H__
00036 
00037 // includes --------------------------------------------------------------------
00038 #include "common/common.h"
00039 
00040 #include "geometry/matrix_4.h"
00041 #include "threadsafe/smart_ptr.h"
00042 
00043 
00044 namespace bvh {
00045 
00046 
00047 ////////////////////////////////////////////////////////////////////////////////
00048 ///
00049 /// \ingroup models
00050 /// \defgroup bvh The BVH Format - Motion Capture (Animation)
00051 ///
00052 /// Simple reference implementation for the BioVision Hierarchical data file
00053 /// format.  See http://en.wikipedia.org/wiki/Biovision_Hierarchy
00054 ///
00055 ///
00056 ////////////////////////////////////////////////////////////////////////////////
00057 /*@{*/
00058 
00059 
00060 struct node_position_t {
00061         // public enums
00062         enum eConstants {
00063                 eMaxNameSize            = 32
00064         };
00065 
00066         // constructor, manipulators
00067         node_position_t(void) throw() { this->clear(); }
00068         void clear(void) throw() {
00069                         parent = NULL;
00070                         name[0] = 0;
00071                 }
00072 
00073         // data fields
00074         char                    name[eMaxNameSize];
00075         point3d_t               pos;
00076         node_position_t *       parent;
00077         matrix4_t               T;      // total transform
00078 };
00079 
00080 
00081 
00082 /// basic class containing a skeleton and a single animation
00083 class Skeleton {
00084 public:
00085         // virtual destructor --------------------------------------------------
00086         virtual ~Skeleton(void) throw();
00087 
00088         // bvh::Skeleton class interface methods -------------------------------
00089 
00090         /// number of objects (root skeleton nodes)
00091         virtual int getObjectCount(void) const throw() = 0;
00092 
00093         /// get count of nodes (vertices) for this object
00094         virtual int getNodeCount(IN int objIndex) const throw() = 0;
00095 
00096         /// Get the positions of all nodes for this object at the given time.
00097         /// \b NOTE: the caller must provide a pre-allocated array of
00098         ///  node_position_t objects, of size getNodeCount(objIndex).
00099         virtual void getNodePositions(IN int objIndex,
00100                                 IN float time,
00101                                 OUT node_position_t * p) const throw() = 0;
00102 
00103         /// helper method for debugging
00104         virtual void dump(IN const char * title) const throw() = 0;
00105 
00106         // static factory methods ----------------------------------------------
00107         static smart_ptr<Skeleton> load(IN const char * filename);      
00108 };
00109 
00110 
00111 
00112 ////////////////////////////////////////////////////////////////////////////////
00113 //
00114 //      public API
00115 //
00116 ////////////////////////////////////////////////////////////////////////////////
00117 
00118 
00119 };      // bvh namespace
00120 
00121 
00122 #endif  // WAVE_GLUT_BVH_H__
00123