application.h

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00001 /*
00002  * application.h
00003  *
00004  * Copyright (C) 2008,2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  */
00030 
00031 #ifndef AESOP_APPLICATION_H__
00032 #define AESOP_APPLICATION_H__
00033 
00034 // includes --------------------------------------------------------------------
00035 #include "client-game-logic.h"
00036 
00037 #include "aesop-clib/aesop-client.h"
00038 #include "gamepad/gamepad.h"
00039 #include "glut/glut.h"
00040 #include "story/story.h"
00041 
00042 
00043 // forward declarations
00044 class Datahash;
00045 
00046 
00047 namespace aesop {
00048 
00049 /// \ingroup aesop_client_lib
00050 /// \defgroup glut_app AESOP Glut Application
00051 ///
00052 /// \n
00053 /// This is a reference application, using glut for rendering.
00054 /*@{*/
00055 
00056 
00057 /// handy for constructing player dialogs
00058 struct player_stats_t {
00059         // constructor, manipulators
00060         player_stats_t(void) throw() { this->clear(); }
00061         void clear(void) throw() {
00062                         haveKeyboard = false;
00063                         clientState = eClientState_Invalid;
00064                         gamepad = NULL;
00065                         server = serverInfo = "";
00066                 }
00067 
00068         // data fields
00069         bool            haveKeyboard;   // does player own keyboard?
00070         eClientState    clientState;
00071         smart_ptr<gamepad::Gamepad> gamepad;
00072         std::string     server;         // raw server data
00073         std::string     serverInfo;     // server info
00074 };
00075 
00076 
00077 
00078 /// The Application object manages all local terminals (user input/output
00079 /// sessions) as well as communications with the server, and state management
00080 /// for the local host and users.
00081 class Application : public glut::Host {
00082 public:
00083         // virtual destructor --------------------------------------------------
00084         virtual ~Application(void) throw();
00085 
00086         // aesop::Application class interface methods -------------------------
00087         virtual story::Story * getStory(void) = 0;
00088         virtual bool getPlayerStats(IN int playerId,
00089                                 OUT player_stats_t& stats) = 0;
00090         virtual void takeKeyboard(IN int playerId) = 0;
00091         virtual void newGame(IN int playerId) = 0;
00092         virtual void addPlayer(void) = 0;
00093         virtual bool dropPlayer(IN int playerId) = 0;
00094         virtual void configureControls(IN int playerId) = 0;
00095         virtual const server_map_t& getServers(void) = 0;
00096         virtual bool requestConnect(IN const char * serverKey) = 0;
00097 
00098         // static factory methods ----------------------------------------------
00099         static smart_ptr<Application> create(IN const char * config_dir,
00100                                 IN smart_ptr<Datahash>& params,
00101                                 IN smart_ptr<ClientGameLogic>& gameLogic,
00102                                 IN smart_ptr<story::Story>& story);
00103 };
00104 
00105 
00106 };
00107 
00108 #endif  // AESOP_APPLICATION_H__
00109